Showing posts with label Geokudo. Show all posts
Showing posts with label Geokudo. Show all posts

Geokudo sprint #2

In the previous few weeks, Geokudo, has been tested with the end users on usability flaws. From there we discover that a majority of them like to draw directly on the map rather than grouping what they have drawn into projects. Also, they find themselves less likely to move from mouse to keyboard when drawing on the map. Considering this, our next sprint will be focusing improving usability, revising the structure of the code due to any effect, and improving documentation.

A new member, Claudio Yin, has been recruited in our original team of 4. A new fresh mind also have brought us back to think about problems about the structure of the code after refactoring. There are too many source files and the function chaining for each operation is too long. The refactoring problem is, how to make the code easier to read, yet easier to code?

Our team has another a problem that hasn't found a solution yet. Most of the team are recent grads or full time student who have other things prior to Geokudo. Time to devote is the main concern.

Posted byA nerdy girl at 7:04 AM 0 comments  

First project : Geokudo

The very first application that W3T Productions decided to build is Geokudo - a map master of the future. This GIS provides a way for users to analysis geographic data in the way that they see the best.

There are several reasons why we pick this as our first project. Currently as international students, we can see the huge market of renting/selling nice houses in some internationally well-known cities like Toronto. Also, around the world, there will be people finding best rated yet nearest restaurant, travelers spotting shortest path for his biking trip, etc. It seems to us that every day there is a significantly large group of people who are relying Google Maps or any GIS for analysis purposes. However, their actions are constrained in a way that they cannot draw on the map as freely as they are drawing on a piece of paper, and thus limits the ways of interactions with the user.

Due the the above reason, we see the need of providing a GIS that allow users to freely interact with the map in the way that they see the best, and yet help them to analysis the geographical constraints they have in hand and/or share their results with other users.

Posted byA nerdy girl at 12:08 PM 0 comments